Friday, December 3, 2010

Samsung Focus Windows Phone 7


Windows Phone 7, Microsoft’s complete do-over of its mobile operating system, is off to a promising start with the Samsung Focus. Despite a few imperfections with usability and web browsing, the big M has polished a gem with this OS, and it truly shines through this iPhone lookalike’s beautiful display.
The Focus feels slick and smooth the first time you pick it up. It’s a teensy bit longer, wider and thicker than the iPhone 4 (4.84 x 2.56 x 0.39 inches compared with the iPhone 4’s 4.5 x 2.31 x 0.37 inches). And the Focus is lighter at 4.07 ounces, versus the iPhone 4’s 4.8 ounces. Holding it in your hand, you can tell the Samsung phone’s plastic parts are a bit cheaper than Apple’s luxury glass-and-metal components.
That’s not to say the Focus isn’t a sweet device, though: The vivid Super AMOLED display makes Windows Phone 7’s colorful tile-based interface a visual treat. Selecting a tile brings you into a “hub” containing integrated experiences for different features. For example, the Marketplace hub displays the four different software stores where you can purchase media: third-party apps, games, music and Samsung Zone, a separate app store serving software made by Samsung.
You can move tiles around on the home screen to suit your preferences just by holding your finger over them and dragging.
The tile interface is plenty intuitive, so you probably won’t need an instruction manual when you’re setting up the phone. The People tile is pretty fun: It blends your contacts list with your Facebook account. When you dial a friend’s number, his or her Facebook mug appears next to the call. Selecting a contact brings up the person’s phone number, e-mail address and Facebook profile all in one screen. Pretty neat.
The Mail hub is especially impressive. You select your service (Hotmail, Google Mail, Yahoo! and others), enter your login info and boom — the inbox is a tile on your home screen. The e-mail app in general looks great: Facebook integration comes into play here, too, so when you load an e-mail it’s accompanied with the sender’s Facebook portrait as well. To me, this visual experience makes e-mail far less boring.
For transferring music, photos and video you can sync media from your computer to the Focus with a USB cable. I tested syncing on a Mac. The official syncing program for Mac users isn’t available yet, but I had a chance to try the beta version, and it was surprisingly smooth at syncing music from my iTunes library and photos and video from iPhoto.
(Don’t get your hopes up, though: This is a feature that Apple is most likely going to break with future iTunes updates, just like it did with the Palm Pre’s iTunes sync feature.)

As for snapping photos, there’s a dedicated shutter button on the right side of the phone to load the camera app and to take a picture. In the Photo hub, you can also enable pictures to automatically sync to a free SkyDrive folder stored online in your Hotmail account, sparing you the need to manually upload them.
Overall, this entire camera experience is a lot snappier than photo features on the iPhone and Android devices. However, the pictures shot with the Focus’s 5-megapixel camera are only passable, and are a little blurry even in good lighting conditions.
With all that said, there were a few minor gripes that drove me a bit crazy. To wake up the phone, you have to press the physical power button on the right side. It feels unnatural to have to grip the phone and push a button on the side whenever you want to quickly check an e-mail or send a text message. I wish you could power on the device just by pressing the main menu button, which is centered under the screen — similar to how you can press the iPhone’s Home button to turn it on.
And then there’s the mobile version of Internet Explorer. It’s not as bad as Microsoft’s desktop browser, but it’s not much better. The mobile browser doesn’t seem to load text properly on some websites, such as Reddit and Digg. Small text doesn’t render smoothly, which is evident even when loading Wired.com. Also, photos on some websites appear over-sharpened, making rough pixels become visible. Long story short, two thumbs down for Internet Explorer.
Oh, yeah—and just like the iPhone, there’s no support for Adobe Flash on Windows Phone 7 (yet), so Hulu junkies won’t be thrilled.
The phone seemed more reliable at holding a call than the iPhone 4, but it wasn’t any better at pulling in a signal in areas where AT&T’s coverage is weak (like San Francisco’s Mission District). My testing was hardly scientific, though.
Texting is surprisingly fast on the Focus. Hitting Send shoots out a text almost instantly. There’s no progress bar or anything. Why can’t the iPhone do that?
Overall, the Samsung Focus is a solid all-around device, and the pros heavily outweigh the cons. Most of the listed problems will probably be fixed in software updates. And with Windows Phone 7, Microsoft has largely redeemed itself after putting that bloated carcass known as Windows Mobile to rest. Rest in peace — and good riddance — WinMo.
Hub Ups-Gorgeous tile-based UI laced with large, smooth text doesn’t rip off the iPhone’s app interface. Provides a rich dose of social savvy thanks to tight Facebook integration. Physical camera shutter button is a nice shortcut for shooting quick photos.
Hub Downs- Internet Explorer lives up to its super-lame reputation. Camera shots too blurry to be taken seriously.

Dell Launches Windows Phone 7-Powered Venue Pro (in US)


Dell on Wednesday announced its first handset running Microsoft’s new mobile operating system Windows Phone 7, the Venue Pro.
Available for T-Mobile subscribers, the Venue Pro features a 4.1-inch AMOLED touchscreen, a 5-megapixel camera and a vertical slide-out QWERTY keyboard.
Inside, the Venue Pro includes a Snapdragon processor, 512 MB of RAM, 1 GB of flash storage, 802.11 b/g wireless, a capacitive touchscreen and five sensors (A-GPS, accelerometer, compass, proximity and light).
Computer-maker Dell entered the smartphone business in 2009 with the Mini 3, which has since been renamed the Aero.
Though today marks the Venue Pro’s official launch day, Dell already began shipping small handfuls of this device to some Microsoft stores last month. That head start didn’t work so well, as some customers who bought the device reported Wi-Fi bugs and mislabeled batteries. Dell confirmed these early issues and said they were addressed.
The phone starts at $100 with an 8-GB data contract. It begins shipping Dec. 9 in US.

Levitation Station Charges Phone as it Floats


Charging cables, and even charging pads, are so last year. What you really want is a way to make your phone float while it re-juices its batteries, and that’s exactly what In-Oh Yoo and Sun-woong Oh want to give you. Their (concept) combo phone and charging-station use magnets to keep the phone floating, and use magic (or some other unspecified tech) to fill the battery.
So far, so boring – it’s not much more than a Sky Mall executive toy, right? Things get interesting when the phone rings (or an alarm goes off):the handset starts to spin, and the after-image effect creates a 3D illusion showing the caller ID.
Annoyingly, the designers saw fit to make the charger glow at night, a “feature” that serves only to annoy you as you try to get to sleep. But otherwise this is pretty damn cool. If you’re going to have a charging station, why not have one which levitates your phone?


 


 
For more Read HERE

Flash on iPhone, But Not the One You Think


The iFlash not a battery-sucking, CPU-choking browser plugin. Instead, it’s an LED lamp that plugs into the dock-connector of any iPhone or iPod and provides a “flash” for your photos.
It’s self-powered, so you won’t drain your battery, and you’ll have to switch it on and off manually, making the dock-connector little more than a mounting point for the light. And that’s not the only hole it will fill on the iPhone: a little plastic jack-plug will let you dangle the dongle from the iPhone’s headphone socket when not in use.
I’d probably avoid this particular gadget, though. If you’re going to add light to your photos, why go to all the bother of buying an expensive light and then just stick the thing right near the lens, where it will give you the same harsh shadows you get from any light so close to the lens. It’s like buying an SB900 strobe for your Nikon and then sitting it in the camera’s hot-shoe. No, better to just take the $40 this widget will cost you and buy a decent LED flashlight.
iFlash Product Page

Things to know Before Buying a Gaming Console


Holiday time equals game time. And if you or your loved ones haven’t made the leap to a current-generation game console yet, now’s a great time to do it.
Game consoles traditionally have a five-to-10-year shelf life, and we’re right in the middle of that span now. That means the current generation of game boxes from Sony, Microsoft, and Nintendo have all been out awhile, and you shouldn’t expect major upgrades any time soon.
Instead of rolling out brand-new hardware, each company has incrementally tweaked and improved its existing systems in 2010. Here’s a breakdown of today’s landscape.

Playstation 3

Sony’s console is the most powerful of the lot, making for fast performance and fantastic-looking games. The integrated Blu-ray drive also makes it a perfect fit for the living room.
What’s new: Motion-based control via Playstation Move (see below).
Exclusive titles:
Gran Turismo 5, Heavy Rain, God of War III.
Hidden perk:
3-D gaming and 3-D Blu-ray support, thanks to a recent firmware upgrade.
Price:
$300 (120-GB model), $350 (320-GB model).

Xbox 360

As a hardcore gamer’s console, the 360 delivers solid visuals and a fantastic back catalog of games. A recent chassis refresh lends it quieter operation, and its online matchmaking and community are highly polished and well-developed.
What’s new: Full-body control and speech recognition via Kinect (see below).
Exclusive titles:
Halo: Reach, Fable III, Crackdown 2.
Hidden perk:
Has a full-fledged movie-rental-and-purchase service baked into Xbox Live.
Price:
$200 (4-GB model), $300 (250-GB model), $400 (250-GB model with Kinect).

Nintendo Wii

This tiny console dominates the market with its focus on casual gaming, motion controls and cherished Nintendo properties. Though somewhat underpowered, it has modest video chops and bare-bones online-gaming capabilities.
What’s new: Disc-less Netflix.
Exclusive titles:
Metroid: Other M, Super Mario Galaxy 2, Red Steel 2.
Hidden perk:
Lets you purchase and download vintage Nintendo games.
Price:
$200.

Multimedia Features

The ins and outs of gaming are pretty self-explanatory (Shoot > Kill > Gloat > Repeat). Let’s take a look at some less-obvious multimedia experiences crammed into today’s systems.
Dashboard services: The days of booting up and going straight to fragging are gone. Modern systems feature dashboards, which serve as central hubs for additional services and features. All sorts of things are accessible and displayable: from news, weather (Nintendo Wii), Facebook and Twitter (Xbox 360) to sports scores (Playstation 3).
Music: Rockin’ a boomin’ sound system? Then turnin’ your console into a streamin’ jukebox is a no-brainer.  Though the feature isn’t baked into the Wii, there are plenty of third-party software options out there. As a DLNA-ready device, the PS3 is also designed to shoot your music onto the big screen and sound system from the get-go. Meanwhile, the Xbox 360 offers the most vertical integration when it comes to music. Music purchases from Microsoft’s Zune Marketplace app also scale for use on PCs, Zunes and even Windows Phone 7–enabled smartphones.
Media streaming: Using game consoles to play a cache of computer-stored video files has never been easier. The Xbox 360 works surprisingly well with Windows’ Media Center, letting you shoot your PC or Mac-stored content to the big screen. The PS3 is similarly capable and equally powerful, allowing you to stream network-accessible video files with minimal setup and requiring easily accessible software. Nintendo’s Wii can also manage this task with third-party software, though the video quality is significantly less polished compared to its much more powerful competitors.

Motion Gaming

Thanks to the success of the Wii’s innovative motion-based control scheme, every console is getting some gesture love this holiday season. Although the concept is largely the same across all systems (flailing around wildly = moving an on-screen avatar)  the underlying tech and game libraries are drastically different. On top of this, the PS3 and Xbox 360 require additional peripherals to unlock these capabilities. Here’s the skinny on the differences and the equipment needed.

PlayStation Move

Sony’s answer to the Wii utilizes a wireless wand-style controller packed with inertial sensors and accelerometers. Paired with the PlayStation Eye (a tiny webcam peripheral), the Move can track the controller in three dimensions.
Equipment needed: PS3 + PlayStation Eye + Wand Controller.
Price:
$100.
Must-have motion title:
Sports Champions.

Xbox 360 Kinect

Microsoft ditched the controller entirely, instead relying on a high-tech, webcam-like sensor array. On top of sensing players’ motions (and the characteristics of the room itself), Kinect also sports speech recognition.
Equipment needed: Xbox 360 + Kinect Sensor.
Price:
$150.
Must-have motion title:
Dance Central.

Nintendo Wii Motion Plus

How do you remind people you were first with motion-controlling? You improve on the platform you already have by giving it a boost in sensitivity and accuracy. You don’t need it for basic Wii games, of course, which use the stock Wiimote. But the Wii MotionPlus fits over the existing Wiimote and gives added sensitivity and accuracy to your movements. Best part? Earlier this year Nintendo announced it would be offering MotionPlus controllers with new consoles — gratis.
Equipment needed: Wii + MotionPlus Controller.
Price:
$20.
Must-have motion title:
Tiger Woods PGA Tour 10, GoldenEye 007.